// Coded by Shambler (Shambler@OldUnreal.com, Shambler__@Hotmail.com, ICQ: 108730864) and portal effects by Fuegerstef
Class pgPortalGunPickup extends KFWeaponPickup;

#EXEC OBJ LOAD File="..\Textures\PortaltestT.utx"

defaultproperties
{
     Weight=0.000000
//   cost=4000
     cost=23000
     Description="Device created by Aperture labs to create inter-dimensional portals using the power of mini black holes "
     ItemName="Portal Gun"
     ItemShortName="Portal Device"
     AmmoItemName="Portal Gun charges"
     showMesh=SkeletalMesh'portaltestA.PG3rd'
     EquipmentCategoryID=4
     MaxDesireability=0.700000
     InventoryType=Class'pgPortalGun'
     PickupMessage="You got the Portal Gun."
     PickupSound=Sound'KF_PumpSGSnd.SG_Pickup'
     PickupForce="LinkGunPickup"
     StaticMesh=StaticMesh'portaltestSM.PGPickup'
     Skins(0)=Texture'portaltestT.PG3rdT'
     Skins(1)=Texture'portaltestT.GlassSurfaceMoist'
     Skins(2)=Shader'portaltestT.TUBESHADER'
     Skins(3)=Shader'portaltestT.DecalShine'
     CollisionRadius=35.000000
     CollisionHeight=5.000000
}
